- #Pharaoh cleopatra game making estate blocks upgrade#
- #Pharaoh cleopatra game making estate blocks free#
Lane A and C may be moved in future to allow housing expands up to 4x4 slots.
and on the top we have the pavillion from wich roads departs. There's a row of housing in the middle (lane B).
#Pharaoh cleopatra game making estate blocks upgrade#
Here's another one (more easy to upgrade housings at maximum level)īasically this one has the advantage that exploit pavillion at its full potential. Anyway most usefull patterns really not need roadblocks (unless you start linking modules together).įOUNTAIN PATTERN (the shape remember me a fountain spilling water) It is intended for starting maps wich have no road blocks until mission 4 or 5. Shukaku: Not a bad idea, but I'd have thought that using a "no roadblock" based housing block would be much harder to control as it would need micro-management to a level where the game would be uninteresting and no longer fun. There's also people that studied the "random walk" algorithm to predict where wanderers units will travel. there are few more patterns I'd like to share but no time right now to explain (they remember a straight line, a zig-zag and a cross anyway, all of the does not requires roadblocks, and that is friendly for people that like to have a city with 40.000 or more people inside)
#Pharaoh cleopatra game making estate blocks free#
Road blocks are questionable because when there is much citizens walking they start ignoring roadblocks, thanks to spirals you need just 1 roadblock to let communicate bazar with granaries, or better use 2 bazars, like thisĮven if randomly one of the traders of the bazars goes not in the spiral the other goes inside and feed you houses., by the way you can also build houses outside the spiral, in that case there's no need for additional bazars (using multiple bazars is highly suggested, in certain maps if you balance food production correctly you get free farms for exporting goods, but in case of Osiris wrath you need some extra storage to avoid starving and that is achieved with granaries, bazars: 2 granaries and 5 bazars every 3000 citizens is the bare minimum ) If you need to give employes to nearby (~20/25 tiles) industries you can just build some outer hohuses, temples goes into the corners so that they take just 1 tile of road and leave space for other buildings. The spiral is very compact and I used it to beat most of the campaign at very hard difficulty.
Despite most common solutions found on the web, these patterns does not requires road blocks (yeah no road blocks !)ġ) a spiral, in the middle I just place the biggest entertainment plaza, then I just mare a spiral roard (1,5 spires about) with enough space for homes to grow up to 4 spaces, the only problem with the spiral is that bazar routes are ways too short If I place the bazar in the outer of the spiral